The
first article I found was on the webpage Psychcentral.com, written by Rick
Nauert (PHD). Dr. Rick
Nauert has over 25 years experience in
clinical, administrative, and academic healthcare. He is currently an associate
professor for Rocky Mountain University of Health Professionals doctoral
program in health promotion and wellness. The article discusses the many ways
different types of videogames can impact kids for good or bad, including a
study headed by Dr. Douglas Gentile. The study covered kids who repeatedly
played violent videogames. According to Dr. Douglas, playing videogames is
similar to practicing mathematics or the piano. He states, “If you practice
over and over, you have that knowledge in your head. The fact that you haven’t
played the piano in years doesn’t mean you can’t still sit down and play
something”. As a result researchers found that over time the kids began to
think more aggressively. The article appeals to a younger audience because the
paragraphs are short and the language is relatively easy to understand. The
information in this article seems reliable because it is written by a doctor
with a PHD and has been studying in his field for many years.
The aspect of this article that I
would say was most useful was how the information is organized in a way that is
easy to understand and gets straight to the point. It presents hard facts and evidence
to back up its points using statistics to make the concept clear. The only
thing I would have liked to see more of was for the article to go more in depth
when describing the experiments that were conducted, just to make it clear that
there’s less confusion.
I found a useful article,titled “Feelings of Failure, Not Violent
Content, Foster Aggression in Video Gamers” that explores the reasons behind
aggression experienced in gamers. Researchers from Oxford University, and The
University of Rochester preformed the study. Andrew Przybylski, a researcher at Oxford University
conducted an experiment where students played a variety of videogames and there
reactions were observed when they felt frustration from loosing in the game. Andrew
explains “in our experiments, If you press someone's competencies, they'll
become more aggressive, and our effects held up whether the games were violent
or not." Basically Andrews point is that the feelings of failure and
frustration are more of a cause of aggression rather than the more common
belief that the violence is the sole cause. The text is reliable because its
not opinion based, everything voiced in the article is derived from experiments
and studies.
The
website had many images to compliment the content being discussed that added to
the detail. As far as weaknesses went in the article there were not many. The
only complaint I have is that it could have included more background
information on the authors and the people that preformed the studies just so I
could get a better feel for who they were and what specific qualifications they
had. The strength of the paper was that it showed a non biased viewpoint that
was clear and concise.
Forrest,
ReplyDeleteThis was off to a decent start, but you need to be more detailed in your analysis (and, you do not even state the name of your first article). ALSO, you are missing MLA citations. If you don't know what this means, ask me or one of your group members.
NOTE: I cannot read this post very well! Please choose a different font color next time!
10/18 pts